#include <NetworkRequest.hpp>
◆ NetworkRequest() [1/4]
◆ NetworkRequest() [2/4]
◆ NetworkRequest() [3/4]
◆ NetworkRequest() [4/4]
chatterino::NetworkRequest::NetworkRequest |
( |
const NetworkRequest & |
other | ) |
|
|
delete |
◆ ~NetworkRequest()
chatterino::NetworkRequest::~NetworkRequest |
( |
| ) |
|
◆ authorizeTwitchV5()
NetworkRequest chatterino::NetworkRequest::authorizeTwitchV5 |
( |
const QString & |
clientID, |
|
|
const QString & |
oauthToken = QString() |
|
) |
| && |
◆ cache()
◆ caller()
NetworkRequest chatterino::NetworkRequest::caller |
( |
const QObject * |
caller | ) |
&& |
NetworkRequest makes sure that the caller
object still exists when the callbacks are executed. Cannot be used with concurrent() since we can't make sure that the object doesn't get deleted while the callback is running.
◆ concurrent()
◆ execute()
void chatterino::NetworkRequest::execute |
( |
| ) |
|
◆ finally()
◆ header() [1/3]
NetworkRequest chatterino::NetworkRequest::header |
( |
const char * |
headerName, |
|
|
const char * |
value |
|
) |
| && |
◆ header() [2/3]
NetworkRequest chatterino::NetworkRequest::header |
( |
const char * |
headerName, |
|
|
const QByteArray & |
value |
|
) |
| && |
◆ header() [3/3]
NetworkRequest chatterino::NetworkRequest::header |
( |
const char * |
headerName, |
|
|
const QString & |
value |
|
) |
| && |
◆ headerList()
NetworkRequest chatterino::NetworkRequest::headerList |
( |
const std::vector< std::pair< QByteArray, QByteArray >> & |
headers | ) |
&& |
◆ multiPart()
NetworkRequest chatterino::NetworkRequest::multiPart |
( |
QHttpMultiPart * |
payload | ) |
&& |
◆ onError()
◆ onReplyCreated()
◆ onSuccess()
◆ operator=() [1/2]
◆ operator=() [2/2]
◆ payload()
NetworkRequest chatterino::NetworkRequest::payload |
( |
const QByteArray & |
payload | ) |
&& |
◆ timeout()
◆ twitchRequest()
◆ type()
The documentation for this class was generated from the following files: